REAL DEV LOG 3 — Saving and first rooms

 

Three weeks ago we talked about the fact that everything needed to engage into level designing was a working saving systems, and some¬†area to triggers certains event. Everything has been done smoothly for the last three weeks and the development is now engaging into it’s first true levels rather than just a test room.

So for three weeks, work has been focused on these three main things.
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